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PrestigeKingdom War

Free multiplayer strategy game

Build a kingdom. Command its armies. Hold your ground.

A medieval strategy game on one map shared by every player. Grow your cities, train four kinds of troops, fight beside your alliance for forts, oases and castles, and climb twenty titles from Civilian to King.

Free to download · No troops for sale · Made by an independent developer

Or see how it plays first
The Main City screen at night: resource counts, labelled buildings such as the Main Building, Barracks and Market, a catapult training timer, and news of other players capturing oases and sacking a castle
The world map: a grid of tiles with player cities, forts, an oasis, a stone deposit and a walled alliance city, above a panel showing the selected city’s owner, level, position and alliance
Real screens from the game: a city at night, and the world map.

Inside the game

What you’ll actually be doing.

  • The Barracks at level 20: training speed bonus, total crop consumption, and Infantry, Cavalry, Archer and Catapult with Train buttons, 249 catapults in training

    Raise the army

    All four troop types train in the Barracks, which also shows how much food your army eats every hour.

  • The Technology Center screen with Digging, Planting, Smelting and Woodcutting research and their bonuses

    Research the edge

    Production, military, defense and scouting research. Each level adds a few percent, and the levels add up.

  • The Treasure screen: nuggets, gems, medals, scepters and crowns, then rings, armor and swords from level 1 to level 15

    Collect the spoils

    Equipment comes in levels, and the materials for your next title (nuggets, gems, medals, scepters, crowns) pile up as you play.

  • An alliance city: blue-roofed halls, fountains and waterfalls, a Main Hall, Barracks and Warehouse, resource counts and 441 catapults in training

    Build together

    Your alliance founds a city of its own, with its own buildings, army and resources, paid for from a shared treasury.

The loop

Every time you come back, your kingdom is bigger.

  1. 01

    Grow

    Upgrade fields and buildings. Wood, stone, iron and food keep coming in while you’re away, up to what your warehouse can hold.

  2. 02

    Train

    Turn resources into infantry, cavalry, archers and catapults. Watch the food: every troop eats, every hour.

  3. 03

    Take

    Hold oases for resources and forts for gold, and raid castles for treasure. Other players want the same ground.

  4. 04

    Rise

    Finished buildings, trained troops, hunts and won battles all earn prestige. Each new title lets you hold more.

Strategy, not waiting

A game of decisions, not timers.

Timers build your city. Everything else is up to you: what to train, where to march, what to research, and what to do when the battle starts.

You command every round.

Battles play out in rounds, and between them you decide what each troop type does. Those orders are often the difference between losing an army and winning without losses.

The battle screen against a level 4 castle: enemy troop counts and a row of turrets at the top, your infantry, cavalry, archers and catapults at the bottom with their orders, and range lines between them
Forward
Close in and fight. Archers and catapults ordered forward charge too.
Wait
Hold position. This is how archers and catapults shoot from range.
Backward
Give ground. Catapults that fall back can’t be hit by melee that round.

Rounds come 30 seconds apart. After round 20, a defender with anything left standing wins.

Four troops, four jobs.

Cavalry win races, archers and catapults win at range, and infantry hold the line cheaply. Every unit eats, so the army you can field depends on the farms behind it.

  • Infantry

    Cheap and balanced.

    Attack
    75
    Speed
    150
    Range
    25
    Food/h
    1
  • Cavalry

    The fastest and toughest troops, built for raids.

    Attack
    175
    Speed
    300
    Range
    40
    Food/h
    4
  • Archers

    Long reach, little armour.

    Attack
    60
    Speed
    125
    Range
    600
    Food/h
    2
  • Catapults

    Long-range siege and the slowest march. The key to cracking oases.

    Attack
    300
    Speed
    50
    Range
    800
    Food/h
    10

Per unit, in the game’s classic combat. Food is eaten every hour, at home or on the march.

A map worth fighting over.

Six hundred tiles a side, shared by every player. The map refreshes every 12 hours, so there is always something new to take.

  • Oases

    Levels 1 to 10

    Wood, stone, iron or food. Hold one for a flat hourly bonus to the city that took it, or hunt it for loot. A held oasis loses a level every 48 hours.

  • Forts

    Levels 1 to 10

    Pay hourly gold to your capital and never decay. Defended by large armies, and only a Baron or higher can hold one.

  • Castles

    Levels 1 to 5

    The hardest fights on the map, with their own research and a wall of traps and turrets. They can never be held: win, and the reward lands at once. A beaten castle lies in ruins, then rebuilds.

  • Shrines

    Alliance territory

    Wood, stone, iron and food shrines, a Treasure Vault, Royal Mint, War Beacon and War Academy. Alliances capture them for bonuses and daily rewards.

The full rules: how the game plays

Who it’s for

Made for players who think a few moves ahead.

If you play mobile 4X and kingdom-building games, you’ll feel at home here.

  • You like building something that’s still there tomorrow, and bigger.
  • You’d rather plan an economy than just spend one.
  • You enjoy beating real players, not only the computer.
  • You want allies to plan with and a reason to log in together.
  • You’re happy to progress over weeks, not minutes.
  • You’d rather earn your army than buy it.

Before you download.

Free to play. Armies aren’t for sale.

Troops are trained, never sold. Equipment and title materials aren’t sold either. VIP adds income and daily rewards but no attack or defense. Everything the shop does and doesn’t sell:

Not for sale

  • Troops
  • Equipment
  • Title materials
  • Combat power from VIP

The shop sells

  • Speed-ups
  • Resource packages
  • Chests and keys
  • Enhancement Stones
  • Protection from attack
  • Resource enhancement
  • VIP time

Made by an independent developer.

Prestige: Kingdom War is made by console.log LLC and updated often.

Latest update, 15 October 2026: Scouts are twice as fast

Runs on your phone.

iPhone and iPad with iOS 15.1 or later, and Android phones and tablets.

Rated 4.8 out of 5 on the App Store from 14 ratings.

Questions first? Read the FAQ

Play with people

Better with allies.

Alliances share a treasury, a city and their wars. Joining one early is the quickest way to learn the game from people who already play it.

Find an alliance

Every alliance approves its own members. See which ones have room right now, then ask to join from the game.

Alliances with open places

Join the Discord

The official server, for questions, announcements and finding people to play with.

Open the Discord invite

Bring a friend

When your friend signs up, they enter your in-game name as the player who referred them. Once they reach 3rd Baron, you earn 1,000 prestige and 200 coins; a second friend earns you 2,000 prestige and 200 coins.

Every King started as a 3rd Civilian.

Free on iPhone, iPad and Android. Your first week, step by step, is in the starter guide.