What changed, and when.
The same notes players read in the game, under News, then What’s New.
15 October 2026
Version 2.0.0
Scouts are twice as fast
Scouts now travel at twice the speed of cavalry, there and back, with all of your speed bonuses still counted. Your scout reports arrive in half the time.
14 October 2026
Version 2.0.0
Recruits: Alliance Attacks and shrine rewards
Recruits can now join and call Alliance Attacks on castles, and claim shrine rewards under the same rule as everyone: 5,000 contribution points in the last 7 days and 72 hours in the alliance. Their rewards are under War Council, Rewards.
The alliance city, its army and movements, the warehouse and the alliance's wars still open only once a leader or vice leader promotes them to Member.
Version 2.0.0
New alliance rank: Recruit
Players who join an alliance now start as Recruits. Recruits can chat, donate and help with Alliance Orders, but they can't see the alliance warehouse, the alliance city, its army and movements, wars, Alliance Attacks or shrine rewards.
The leader and vice leaders promote a Recruit to Member from the member list (tap the player), and can make a Member a Recruit again. Players who were already in an alliance keep their rank.
Version 2.0.0
Fill a resource from your packages
On the Resource screen, tap the name of a resource (Wood, Stone, Iron or Food) to fill that warehouse from the resource packages in your Treasure. Before anything is opened you see which packages will be used and how much you will have. If filling to the top would waste some, you can fill without waste instead. Resource Boxes are not used.
13 October 2026
Version 2.0.0
Hidden Attack: 50% at max level
Each Hidden Attack level now gives a 5% chance (it was 10%), so a level 10 general hides half of their attacks instead of all of them. A hidden attack still sends the defender no alert and does not show on their city screen.
Version 2.0.0
Market: sort by total price
Tapping TOTAL PRICE on the market Buy tab now sorts listings by total price. Before, it showed an empty list.
9 October 2026
Version 2.0.0
Placing your alliance city is easier
When a leader or vice leader places the alliance city:
- Next suggestion now offers spots near your own city instead of the middle of your alliance.
- A new Locate button lets you type coordinates to jump straight to a spot, or tap My City to go back to your city and pick the tile beside it.
- Moving the city works the same way. If you don't see Locate, close and reopen the game twice.
Version 2.0.0
Scratchers win more often
About 1 ticket in 3 now wins something (it was about 1 in 5).
- Most of the extra wins are a free Scratcher, and the item prizes come up a little more often too.
- Prizes and the price (80,000 money) are unchanged. Tap Odds on the Scratcher screen for every chance.
Version 2.0.0
Bigger Scratcher prizes
Scratcher prizes are now worth winning for strong kingdoms.
- Lines pay 100k resource packages, 1-hour speed-ups, 10 Enhancement Stones, Silver Chest Lv.7 or Gold Chest Lv.6 (with their keys).
- Diagonals pay two 200k packages, two 8-hour speed-ups, 40 stones, Silver Chest Lv.10 or Gold Chest Lv.9.
- Jackpots pay ten 200k packages, five 24-hour speed-ups, 200 stones, three Gold Chests Lv.10 with keys, or 500 coins.
- Every prize is bigger, and the price is still 80,000 money. Tap Odds on the Scratcher screen for every chance.
Version 2.0.0
Alliance cities need only the resources
Founding your alliance city now needs only the resources: 1,000,000 each of wood, stone, iron and food in the treasury.
- The rule that 5 members must each give at least 5% is gone, so one member can fund the city alone, and a treasury filled by a single player can still found it.
- A leader or vice leader places the city from the War Council as before.
- If the War Council still shows a founding donors line, close and reopen the game twice.
Version 2.0.0
Alliance war is here
Alliances can now found a city of their own, hold shrines on the map and fight wars against other alliances.
- Open the War Council from your alliance screen. It shows the alliance treasury, founding progress, the top donors and recent activity, and leads to your alliance city and the War Room.
- Founding the alliance city: members donate resources to the treasury. Once it holds 1,000,000 each of wood, stone, iron and food, a leader or vice leader places the city on any 2x2 patch of empty ground. One member can fund it alone.
- The city has its own buildings, fields, army, research and wall, all paid from the treasury. Alliance troops eat treasury food every hour, so keep it stocked.
- Shrines: alliance armies capture shrines from their NPC garrisons. A held shrine's bonuses reach only your cities inside its zone: use Move City to bring another city in and give it the bonuses too. Resource shrines raise that resource's production by 20%, 40%, 60% or 80% by tier, and the War Academy speeds training and research and makes population grow 25% or 50% faster.
- Every eligible member also gets each held shrine's daily reward, wherever their cities are: a resource shrine's own resource in packages of 200,000 or 100,000, Resource Boxes from the War Academy (100,000 of each resource), Gold and Silver chests with their keys and Scratchers, speed-ups, or the Royal Mint's coins. Rewards go to your Treasures, so a full warehouse never costs you one.
- Wars: a leader or vice leader can declare war on another alliance that has a city. The war opens 2 hours later, so both sides have time to prepare, and lasts 48 hours. Every assault earns war score for both sides: 20 for winning it, plus points for enemy troops killed. The higher score wins.
- The War Room shows your shrines and garrisons, your alliance's marches, its wars and the daily shrine rewards to claim.
- Every member of both alliances hears when an alliance army sets out, when its battle begins and how it ended. Turn Alliance Marches or Alliance Battles off under Notification Settings in the Management screen to quiet them.
- Once your city stands, each member can donate up to 10,000,000 money a day (UTC) to fund alliance research. The Donate screen shows how much you can still give today.
- Claiming shrine rewards needs 5,000 contribution points earned in the last 7 days, and 72 hours in the alliance. Every 100 resources donated earn 1 point, and your first 2,000 points each day (UTC) count in full. The Donate screen and the Members list show your points from the last 7 days.
- Help has the full rules under Alliance War & Castles.
Version 2.0.0
War Room: the Wars tab
Every alliance war has its own card on the War Room's Wars tab.
- Both alliances' scores side by side, and how points are earned.
- A timeline of the declaration, assaults, raids, damaged buildings and shrines changing hands between the two alliances.
- The war record: the battles fought between members of the two alliances, with a scoreboard, the top fighters and the latest results.
Version 2.0.0
Alliance starvation letters
Alliance troops eat food from the treasury every hour, wherever they are. If the treasury runs out, 5% of every troop type dies each hour until the upkeep is paid.
- Every member then gets a letter and a push saying what was lost, where, and how to stop it, at most once every 6 hours.
- The War Council's activity lists these as Starvation losses.
- Donate food in the War Council to stop the losses.
Version 2.0.0
Alliance rankings: Prestige, War and Kills
Rank in your alliance city has three boards.
- Prestige: your members' combined prestige.
- War: the alliance standings from holding shrines, capturing them and winning wars.
- Kills: every enemy troop your alliance armies have killed while attacking, NPC garrisons on unheld shrines plus enemy troops on held shrines and alliance cities, over the whole life of the alliance. Troops your garrisons kill while defending do not count.
Version 2.0.0
Scratchers: scratch-off tickets
A new item: the Scratcher, a scratch-off ticket with six card designs.
- Buy them with money (80,000 each, up to 20 a day) and find them in Treasures.
- Use one and scratch the card with your finger to reveal a 4 x 4 grid of prizes.
- Four of the same symbol in a row or column wins that prize. A diagonal wins a bigger one. A card that is all one symbol is the jackpot.
- Prizes include free Scratchers, resource packages, speed-ups, enhancement stones, chests with their keys, and a few coins.
- About 1 in 3.6 tickets wins something. The full odds are on the Scratcher screen.
- Scratchers can't be bought with coins, sold or traded.
Version 2.0.0
Alliance Attacks: take castles together
Too strong to take alone? Call your alliance. Members combine their armies against one castle, the caller leads one battle, and if the castle falls every player who qualifies gets the full castle reward.
- Call one: tap a castle, choose Alliance Attack, pick how long to gather (30 minutes, 1, 2 or 4 hours) and send your own army. You are the leader.
- Join one: open Alliance, then Alliance Attacks, tap Join with troops and send one army from any of your cities. Open calls also show on the castle and in Actions.
- You can start or join 24 hours after joining your alliance, and you can be in one Alliance Attack at a time.
- Each army needs a strength of at least 2,290 (Lv.1), 2,900, 3,550, 4,080 or 4,600 (Lv.5): infantry count 1, archers 2, cavalry 3 and catapults 5. Up to 9 players can take part at Lv.1 and 15 at Lv.2 to Lv.5, leader included.
- At least one other member must join within 30 minutes (15 for a 30-minute window), or the call is called off. Every army must arrive 5 minutes before the gathering window closes.
- When every army is at the castle, the leader launches and commands one combined battle with their own general, research and buffs. Alliance members can watch it live. If the leader does not launch in time, every army walks home.
- Before launch any member except the leader can withdraw their army, and the leader can send any army home or cancel. While an attack gathers or fights, the castle is reserved for that alliance.
- Losses are shared by army size, and survivors march home to their own cities. On a win, 60% (Lv.1) to 80% (Lv.5) of each player's fallen come back, on top of their own heal.
- Every qualifying player gets what a solo win pays: the Gold Chest and Key, the Resource Boxes, prestige, Population Fill Cards and the Silver roll. It counts toward your 5 full castle wins a day; after those, a win pays half prestige, no Silver roll and no cards, but still the Gold pair and the boxes.
- Accounts on the same network get one reward between them, accounts under 3 days old are not rewarded, and your army must still have 75% of the minimum strength at launch. Waiting armies still eat, so stock food first.
- Help has the full rules under Alliance War & Castles. If Alliance Attacks does not show under Alliance, close and reopen the game twice.
Version 2.0.0
Castles have risen
Stone castles now stand across the map, raid targets built for the biggest armies.
- Castles come in five levels. Each has a garrison stronger than any fort's, a general, research of its own and a wall of traps and turrets.
- Tap a castle on the map to see its level, wall and rewards, then Scout it or Attack it.
- To win, destroy the whole garrison, every turret and every trap within 20 rounds. If anything is left standing, the castle holds.
- A castle can never be occupied. After a win your survivors march home, and everything the castle pays lands straight in your Treasures. Castles pay no money.
- Every win pays a Gold Chest and Gold Key at twice the castle level, Resource Boxes worth 900,000 (Lv.1) to 6,000,000 (Lv.5) of each resource, and prestige: 5,000 / 10,000 / 20,000 / 35,000 / 50,000 by level.
- Your first 5 castle wins each day (UTC) pay full prestige, Population Fill Cards and a 30% (Lv.1) to 50% (Lv.5) chance of a Silver Chest and Silver Key as well. Later wins that day pay half prestige, no Silver roll and no cards, but still pay the Gold pair and the Resource Boxes.
- Win, and 60% (Lv.1) to 80% (Lv.5) of your fallen troops come back, on top of your own heal. A loss brings back only what your own heal saves. However few troops survive, a win pays in full: nothing has to be carried home.
- A beaten castle lies in ruins for 2 hours, then rebuilds at full strength with a new general.
- One battle at a time: an army that arrives while a castle is fighting waits its turn (Actions shows it as Queued) for up to 30 minutes, then marches home.
- A Resource Box gives its amount of all four resources when you use it (Lv.1 100,000, Lv.2 200,000, Lv.3 400,000 of each), up to your warehouse space, so open boxes when you have room.
- Help has the full rules and reward tables under Alliance War & Castles.
Version 2.0.0
Every castle has a general
Every castle is led by a general who commands its garrison like a defended city.
- The general is level 16 at a Lv.1 castle, up to level 20 at Lv.5. Every round it holds, sallies, falls back and picks its targets to keep the castle standing, and it answers what you did the round before. Charging head-on usually loses.
- Each general has a build: Swift (fastest, strikes first), Brute (hardest hitting), Bulwark (toughest) or Balanced. A rebuilt castle gets a new general.
- Only a scout report shows a castle's general and research, so scout first.
- Castles have Shooting and Marching 10, so their catapults reach as far as those of a player with Shooting 10, and their level-10 turrets reach further. A Lv.1 castle has 3 turrets and 3 traps, up to 15 of each at Lv.5, all level 10.
- When both sides are in range, the faster general's troops fire first. Raise your general's Speed, keep your infantry out of the castle's catapult range and command every round.
Version 2.0.0
Castle sieges carry over
A castle that repels an attack keeps only what survived.
- Its garrison stays reduced, destroyed turrets stay destroyed and sprung traps stay sprung for the next attacker, until the castle falls and rebuilds. Castles do not heal over time.
- Attack, withdraw before your losses mount, come back, or take turns with alliance mates. Whoever lands the final blow takes the whole reward.
- Scout reports and the castle's map sheet show how weakened a castle is.
Version 2.0.0
Castle wins pay Population Fill Cards
A new item: the Population Fill Card. Use one to fill a city's population to its capacity at once.
- Your first 5 castle wins each day (UTC) pay cards: 1 for a Lv.1 castle up to 5 for a Lv.5 castle. Later wins that day pay none.
- To use one, open the city you want to fill, then use the card from Treasures. One card fills one city. If the city is already full, the card is kept.
- Cards can't be bought, sold or traded, and using one doesn't change the price of the coin Fill Population.
Version 2.0.0
The new world map is live
Everyone on version 2.0.0 now gets the new world map.
- The whole world draws on a single canvas, so panning and fast swipes stay smooth, even on long sessions.
- The map downloads once, then updates live as cities, forts and oases change around you.
- Tap any tile just like before: cities, forts and oases open the same details and actions.
- Prefer the classic grid? Turn off Use the New Map under Management at any time. If you still see the old grid, check that it is on.
4 October 2026
Version 2.0.0
Aria announces chat mutes
When a game expert or an admin mutes a player in chat, Aria now posts it in World chat: who, for how long, and why.
- A muted player can still read chat and play as normal, and gets a letter with the reason.
- Mutes are for harassment, hate, threats and spam. The Community Rules are at eternal-kingdom.net/rules.
- Think a mute was a mistake? Write to us through Contact Support in the Management screen.
Version 2.0.0
Community Rules
We've published Community Rules to keep the kingdom fair, safe and respectful. Read them at eternal-kingdom.net/rules, or from Community Rules in the Management screen.
- Respect for others: harassment, hate speech, threats and excessive profanity are not allowed.
- Fair play: no cheating, unauthorized software, exploits or account abuse.
- No spam, advertising or scams, and names must be appropriate.
- Penalties range from chat mutes and letter bans to account resets, permanent bans and bans from our Discord server.
- The rules apply in chat, letters, names and on our Discord, and they are part of our Terms of Service.
- Report a player through Contact Support in the Management screen.
2 October 2026
Version 2.0.0
Protection is coin-only
Refuse War protection can now only be bought with coins, on the Management screen.
- Protection cards no longer drop from chests, hunts or daily gifts, personal or alliance.
- Cards you already hold still work exactly as before.
- Prices are unchanged.
Version 2.0.0
A fresh News Center
The News Center has a new look and now holds two tabs.
- Announcements: news from the team. Important and Notice tags mark what matters, and a red dot marks what you have not read.
- What's New: every change to the game, update by update.
- The red count on the News building covers both tabs, so one glance tells you when there is something new.
1 October 2026
Version 2.0.0
What's New is here
Every change we make to the game is now posted here, in the News Center's What's New tab, newest first, in plain words.
- A red count on the News building in your city shows how many updates and announcements you have not read yet.
- Open this tab and its count clears.
- Nothing here depends on letters or push notifications: it is always one tap away.
Version 2.0.0
A new world map
The map has been rebuilt from the ground up.
- The whole world draws on a single canvas, so panning stays smooth even on long sessions.
- The map downloads once, then keeps itself up to date as cities, forts and oases change.
- Prefer the classic grid? Turn off Use the New Map under Management at any time.
Version 2.0.0
Research speed-ups from another city
Using a speed-up on research while viewing another of your cities now speeds up the research you are looking at, not the one back home.
Version 2.0.0
Army Manager: Rally and Split
Move troops between your cities in bulk: rally everything to one city, or split an army across several, from the Army Manager.
Version 2.0.0
Letters: save and tidy
- Save a letter to keep it at the top of your inbox.
- Select several letters to delete at once, or clear the whole inbox in one tap.